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вторник, 12 ноября 2013 г.

Out This Week: November 11, 2013

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AppId is over the quota

With so many new games and movies coming out, it can be hard to keep up. Lucky for you, IGN is here to help with a weekly round-up of the biggest releases each and every week. Check out the latest releases for this week, and be sure to come back next Monday for a new update.

Note: The prices and deals compiled below are accurate at the time we published this story, but all are subject to change.

Out-This-Week-Knack

DuckTalesBox

Release Date: Tuesday, November 12, 2013

From our Review: The DuckTales cartoons might not be hot anymore, but DuckTales: Remastered is, in most ways, as good as Capcom’s legendary NES platformer ever was.

Note: DuckTales: Remastered first went on sale as a downloadable title a few months ago. This week, it's the physical disc versions that are launching across PS3, Xbox 360 and Wii U.

Manofsteel

Release Date: Tuesday, November 12, 2013

From our Review: Action-packed, briskly-paced and featuring a stellar cast, Man of Steel is the best Superman film since the 1978 original and proves DC can match Marvel in the massive scale department. While it could have used a bit more levity, Man of Steel is nevertheless director Zack Snyder's best film to date.

xcom

Release Date: Tuesday, November 12, 2013

From our Preview: First and foremost, Firaxis is addressing a couple of XCOM fans' most vocal complaints: you'll now be able to have French soldiers speaking French (among others, courtesy of allowing us to access localized voice files), and we'll see around 40 additional maps combined with Enemy Unknown's 80. That number will include UFO crash maps in urban and rural environments, instead of just forest. Will there be an XCOM base-defense mission? Firaxis didn't say no... which means almost certainly yes.

Ratchet and Clank: Into the Nexus

ratchet-and-clank-into-the-nexus-ps3-us-esrb-includes-quest-for-bootyjpg-e9597e_160w

Release Date: Tuesday, November 12, 2013

From our Preview: Into the Nexus begins with Ratchet and Clank transporting twin villains Vendra and Neftin Prog to a location known as the Vartax Detention Center. This voyage brings our favorite lombax-and-robot duo to haunted space, however, and while in the process of bringing his foes to lock-up, they escape Ratchet’s grasp. This leaves Ratchet and Clank alone and stranded in the scariest sector of space they’ve ever visited.

Assassin's Creed IV: Black Flag – Next-Gen Version

AssassinsPS4

Release Date: Tuesday, November 12, 2013 (PS4) or Tuesday, November 19, 2013 (Xbox One)

From our Review: Assassin’s Creed IV: Black Flag is a smart, sprawling sequel that wisely places an emphasis on freedom and fun while trimming most of the fat that bogged down Assassin’s Creed III’s ambitious but uneven adventure. Ubisoft’s take on the Golden Age of Piracy begins in 1715, and is presented with a much-appreciated lighter tone that isn’t afraid to make fun of itself in the name of an entertaining journey.

Mario and Sonic at the Sochi 2014 Olympic Winter Games

MarioSonic

Release Date: Friday, November 15, 2013

From our Review: I still feel like I’m watching fan fiction scribbled in the back of my old elementary school notebook come to life every time I see Mario and Sonic running amok together, but the unlikely duo’s biannual Olympic series never really plays out the way I'd pictured it. This year's Mario & Sonic at the Sochi 2014 Olympic Winter Games makes excellent use of Wii U’s online capabilities and is overflowing with unlockable fan service, but yet again, it fails to ditch the incessant, imprecise motion control that have been an unfortunate series staple.

killzone

Release Date: Friday, November 15, 2013

From our Preview: Yes, Killzone: Shadow Fall is still a first-person shooter, and yes, it’s as technically fine as its predecessors. But it’s the game’s fresh approach and its emphasis on strategy and patience that really makes it stand apart. Like PS Vita’s upcoming Killzone game called Mercenary, Shadow Fall is a deviation from the traditional formula, and it looks and feels new. Guerrilla Games may very well have something special on their hands, and as a Killzone skeptic turned could-be believer, I can’t wait to see and play more.

KnackBox

Release Date: Friday, November 15, 2013

From our Preview: Whether in the form of television shows, movies, or video games, we’re bombarded with media all the time from every conceivable angle. Sometimes, you have to filter through it all by making some cursory assumptions, and with Knack, the PlayStation 4-exclusive launch title from Sony-owned Studio Japan, it’s easy enough to dismiss the game outright. It looks kiddy, it looks simple, and above all else, it doesn’t look all that next-gen. It appears to be something that could easily be skipped over without a second thought.

The thing is, Knack is really, really fun.

Other Notable PlayStation 4 Launch Day Releases

The PlayStation 4's launch in North America is absolutely the biggest event happening this week (and arguably this month, or even this year), and while Knack and Killzone: Shadow Fall will serve as the new console's Day 1 first-party exclusives, there are several more third-party games that will be available to bring home alongside your new system. Here's a quick rundown of some of your best bets from that bunch:

PreorderCorner-610x93

Our picks above are the most notable game and movie releases for this week, but if you look just a bit further into the future, you'll find plenty more gaming goodness coming along in the month ahead. Hit up these links in Pre-Order Corner to go ahead and put your money down on these surefire hits, scheduled to arrive within the next month:

Assassin's Creed IV: Black Flag – PC Version

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Release Date: Tuesday, November 19, 2013

From our Review: Assassin’s Creed IV: Black Flag is a smart, sprawling sequel that wisely places an emphasis on freedom and fun while trimming most of the fat that bogged down Assassin’s Creed III’s ambitious but uneven adventure. Ubisoft’s take on the Golden Age of Piracy begins in 1715, and is presented with a much-appreciated lighter tone that isn’t afraid to make fun of itself in the name of an entertaining journey.

forza51jpg-50e130_160w

Release Date: Friday, November 22, 2013

From our Preview: I wasn't sure what to expect when I sat down to play Forza Motorsport 5, a game which, along with Ryse, Microsoft is clearly pushing as its biggest Xbox One launch title. I'd seen the trailer at the May 21 reveal, and it didn't look real to me. It had a CG "sheen" to it that just didn't quite make me a believer (see the video at the bottom of the page). But laying my hands on the controller (more on that part specifically in just a moment) put a big fat Forza smile on my face.

The Legend of Zelda: A Link Between Worlds

ZeldaBox

Release Date: Friday, November 22, 2013

From our Preview: The Legend of Zelda: A Link to the Past is the reason I'm sitting here right now. It was the game that made me care about video games, that showed me what they could offer beyond five minutes of fun. It was the first game that enveloped my mind and imagination, that transported me to a world like books did. Going back to that world is an intensely nostalgic experience for anyone of my generation, and actually it reminded me of the things that some of the 3D Zelda games lack when compared to their 2D progenitors: chiefly, that sense of discovery and self-direction. I thoroughly enjoyed Skyward Sword, but it led me along by the nose when Link to the Past left me free to follow my nose.

A Link Between Worlds lets you do that, too.

SuperMario3DWorldBox

Release Date: Friday, November 22, 2013

From our Preview: It's been quite a while since a proper Mario game has left me genuinely surprised. While almost always enjoyable, the past half-decade or so of the series has generally delivered a suite of things comprised solely of my own personal assumptions. Not since the original Super Mario Galaxy in 2007 has Nintendo blindsided me with the unexpected. So you can probably imagine how pleased I was to get my hands on a small slice of Super Mario 3D World and walk away genuinely surprised in the best possible way.

Be sure to check back at the beginning of every week for a round-up of the week's hottest game and movie releases.

You can follow Lucas M. Thomas on Twitter, @lucasmthomas.


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Xbox One Launch Title Install Sizes Revealed

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AppId is over the quota

Install sizes for Xbox One launch titles have been revealed after a consumer managed to get hold of a console early thanks to a shipping error by Target.

According to Moonlightswami (via NeoGAF), all games will require between 246 MB and 43 GB of storage space to install. This isn't in reference to digital downloads either - all Xbox One titles will require an install.

Seeing as the Xbox One comes with an internal hard drive size of 500 GB, it looks like you'll need to get into the habit of deleting old games once you're done with them, at least until the promised external hard drive support is added.

The install sizes he's reporting are as follows:

Assassin’s Creed 4: Black Flag – 20GBBattlefield 4 – 33GBCall of Duty: Ghosts – 39GBDead Rising 3 – 19GBFIFA 14 – 8GBFighter Within – 9.2GBForza Motorsport 5 – 31GBJust Dance 2014 – 22GBKiller Instinct – 3.4GBLococyle – 13GBMadden NFL 25 – 12GBNBA 2K14 – 43GBNBA Live 14 – 9GBPowerstar Golf – 3.9GBRyse: Son of Rome – 34GBSkylanders: Swap Force – 15GBXbox Fitness – 246MBZoo Tycoon – 2.6GBZumba World Party – 24GB

Some games can apparently be played midway through the install process and, as you'd expect, installation is fairly speedy.

Thanks, X-One Magazine.

Luke Karmali is IGN's UK Junior Editor. You too can revel in mediocrity by following him on IGN and on Twitter.


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PAX Australia 2014 tickets on sale now

Tickets are now available for PAX Aus next year, that will be hitting the Melbourne Convention & Exhibition Centre from October 31 to November 02, 2014.

Tickets can only be purchased only through the Web page of PAX Aus here.

The shift to the Melbourne Exhibition & Convention Centre will see at least twice the size of most of the areas of function and to meet the demand for content, will triple the number of venues for the 2014.

Individual plates and three days are available for purchase, and the organizers have added a new international currency three days which "provides an option for visitors from outside Australia to make sure that you have a chance to attend the meeting for the weekend".

Near the site hotel rooms have been reserved for attendees PAX Aus 2014; details of accommodation can be found here.

Luke is publisher of IGN AU games. You can find it at IGN here or on Twitter @MrLukeReilly, or chat with him and the rest of the Australian team joining IGN Australia community of Facebook.


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Borderlands 2 short films release the coming month

A trio of student short films set in the universe Borderlands are ready to be publicly shared the coming month as part of the cooperative's Borderlands, 2K Games has announced.

Short films, collectively known as the Borderlands: Tales of HQ - will be posted on YouTube in December and they represent the efforts of the students at the Academy of Art University in San Francisco. 2K and gearbox partnered with the school at the beginning of this year to allow students storyboard ideas for a short film of Borderlands, one of whom could be chosen by a panel and then and produced by students of animation.

As revealed in a blog from 2 K Games, the outpouring of interest in the student challenge resulted in those plans are expanded: instead of one, create three different short films. From 14 different scripts, three were chosen and produced, each of whom will be showing up online sometime in December.

One of the three is Leslie Harwood Frankentrap bride. "The bride of Frankentrap, Claptrap struggle with being the last of its kind robot: single, destined for misery and without the possibility of finding his true love," reads the description of 2 K. "Leslie animatic, as the other two elected, is used as a drawing by large teams of students of animation to create fully animated shorts."

Below is the bride of Frankentrap animatic.

The last DLC for Borderlands 2, pack 2 Scout, was announced at the end of last month. Known as Wolverine Wattle Grove, will be released sometime this month.

Chris Pereira is a freelance writer who spends his free time dying during the final seasons of The x-files. Look at what he's saying on Twitter and follow it on IGN.


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пятница, 1 ноября 2013 г.

Microsoft talks PGR, Halo Wars and Dance Central prospects

With the launch of the newest Microsoft console only three weeks, now is a time as good as any other will begin to wonder about the future of the franchise that they do not have a clear path ahead of them. Having addressed the future of Gears of War, IGN asked that Microsoft Game Studios head Phil Spencer on several exclusive Xbox and if we could see them again in a unlocked Podcast interview. Here is what he had to say about the prospects in Project Gotham Racing, Dance Central and Halo Wars.

"I am a big fan of Halo Wars," Spencer said when asked about the strategy in real time of Xbox 360 game. Since its launch in 2009, the spinoff strategy not have heard again. It was never released on PC (despite apparently being perfect) and developer Ensemble Studios closed after the end of the game. Founder of the study revealed that last year that Bungie was not satisfied with "the whore of [his] franchise". But now it's been years and Bungie no longer belongs to Microsoft, so what is the situation of Halo Wars?

"[Halo Wars is] something I'm very interested in." Bonnie [Ross, 343 Industries GM] and I talk about everything a little, "said Spencer. "I think that it falls in the shadow of the Halo Halo Wars FPS. That is, you're doing 10 units or 12 million FPS Halo, thing coming out Halo which does not reach those numbers, is easy enough for certain people to look at it and say, "Well, that didn't work". And I do not think that it is the correct measure of success; I think that Halo Wars was a high quality console-based RTS game. It was very funny.

"And especially now, when I think about the capacity - could roll their eyes this... but when I think of a voice and other things that you could add to that, that is the kind of game that I think it would be great in these scenarios. And also a game that maybe he could play on multiple devices: he could also play in Windows, could play in console, because it has that game that lends itself so well to that. So I suspect that we will be doing something with... are busy that now in 343, which is good, we are very pleased with what you are working on. But I believe that there is opportunity to do something more with this franchise and Bonnie, Josh [Holmes, creative director] and Kiki [Wolfkill, executive producer 343] are doing a great job by thinking holistically in the Halo franchise.

As to who would develop a game so, IGN mentioned entertainment Robot, age of Empires Online and Orcs Must Die developer which was founded by former employees of set. Spencer did not seem so sure that is the direction that Microsoft would, though. "Not spoken with Robot entertainment at a time," he said. "In fact, I don't know what is the status of that study. If we were going to do something we should not think of doing it internally or find a good RTS developer to help. There are a lot of great RTS developers out there. We'd do a good job with it."

Project Gotham Racing was the flagship of the racing series for Xbox, PGR1 and PGR3 being launch titles for 1 Xbox and Xbox 360, respectively. But being developer Bizarre Creations acquired by Activision in 2007 (and then closed in 2011), PGR have not heard of since the launch of PGR4 in 2007. With the first part slate game being quite full at the time of races, Spencer was particularly high on the possibility of a new PGR to be seen anytime soon.

When asked if the franchise has a future in Xbox, Spencer responded: "perhaps. I think that the system of congratulations that we had in the PGR was very secret sauce. I thought that it was what the people really loved. I had a great feeling, it was there at the launch, I think it was important."

Referring to rumors that circulated about a possible new PGR, Spencer said: "I think that some of the rumors around PGR were probably us working on Forza Horizon with playground, and I think people were just assuming that it was a game of the PGR." We are talking about [Forza developer head rotated 10] Alan Hartman and I, talked of the PGR. I think that we are squarely in the space of racing now when we think about our franchise, but I know that there's a lot of love for the franchise beyond out and it would be interesting to think about what we could do. I don't know that we would never have three console racing franchise. It is very similar to a first party with obviously Forza Motorsport and Forza Horizon."

Interestingly, Spencer made to appear as if it were his own franchise Forza Horizon. When you said Forza Motorsport and Forza Horizon are all Forza, Spencer said: "Forza Horizon, I would say, PGR to an arcade-style it, but not me sitting on a circuit lap after lap. It is more than one open world".

Dance Central, the 360 exclusive Xbox Kinect dancing series, saw annual releases between 2010 and 2012. However, even with an Xbox with the renewed 2.0 Kinect, there is no word on a new generation of Dance Central. Spencer says much of that drop to Harmonix to be occupied with the development of the fantasy and the fact that Dance Central is a Harmonix game.

"Having Dance Central on the platform again be great. Do you want to have the study well working on it, the right team, "he said.? When it was noted that team is Harmonix, Spencer's agreement: "is Harmonix. So this is not a situation where I thought that games should end with another study and simply take advantage of the brand or something as well.

"For us, it was a relationship of the second part, so it is not really a game published first-party, meaning the game financed it and marketed and distributed by them." So they control the destiny of this franchise. But I know well to Alex and we have conversations about it, and a great franchise. You can see more of Dance Central, but I think that we should do it at the right time with the study of law, which is Harmonix".

Chris Pereira is a freelance writer who spends his free time dying during the final seasons of The x-files. Look at what he's saying on Twitter and follow it on IGN.


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Why Doesn't Xbox One Have a First-Party FPS at Launch?

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AppId is over the quota

Shooters, and first-person shooters, in particular, have arguably always been the preeminent genre on Xbox platforms, starting with Xbox 1 coming right out of the gate with Halo: Combat Evolved. Microsoft also had a first-party FPS, Perfect Dark Zero, out for the launch of Xbox 360, and while that game didn't live up to the legacy of Perfect Dark nor Halo, it was still a Microsoft-published shooter on day one. No equivalent game is on the slate of Xbox One launch titles, something which stems from Microsoft not taking a "genre focus" when evaluating its software portfolio.

"When I think about launch portfolios and, really, the portfolio all up, I tend not to take a real genre focus on trying to fill a specific hole in a portfolio," said Microsoft Game Studios corporate VP Phil Spencer on the latest episode of Podcast Unlocked. "In a lot of ways, the 360 has been home to many of the great first-person shooters. Halo at the original Xbox launch was incredible. You've seen Call of Duty, you see Battlefield, you see a lot of great games coming. For us, it was really just about finding the great games where the timing lined up for the creative to actually land at launch with an amazing game, you want to make sure you have great visuals. ...It isn't really something we focused on; we wanted to make sure we had great core games, great games for everybody. I feel great about the launch lineup all up."

It's not as if there won't be any shooters for Xbox One in November. Both Call of Duty: Ghosts and Battlefield 4 will be available for Xbox One on launch day, but those games can be played on other platforms -- and sooner -- most notably on PlayStation 4. Although it will also be available on Xbox 360 and PC, Titanfall is considered the big, exclusive killer app for Xbox One at this point, and all indications point it to being great. It won't, however, be available until next March, almost four months after Xbox One's launch. So did Microsoft ever approach Electronic Arts and Respawn about getting it out in time for launch?

"The nice thing about the way our partners and I try to develop the games is really trying to get the creative right first," Spencer explained. "And the old axiom, 'A game is only late once; it's bad forever' -- you want to make sure you've got the right time. For us, where the game is landing is actually really nice. Having it come in in March is fantastic when you think about: There's a lot of content at launch, which is obviously only a certain number of consoles early on in the life cycle and it will continue to sell, and then having a great beat in early '14 for core fans is going to be fantastic. So when I look at the timing of when that release is coming, I think it's almost perfect for us as a platform."

Spencer did say there would have been an effect if Titanfall launched alongside the system -- "a game that's that spectacular would have had an impact" -- but he says he actually prefers it coming early next year. That's because this fall is ultimately a small slice of the overall picture: "I look at this holiday as kind of an abnormal time in the competition [with Sony]. It's a very compressed amount of time between when the consoles come out and the holiday season. We're both going to build a lot of hardware. But in the long-term, it's a very small percentage of the overall hardware install base that gets sold right now."

For more from Spencer on Microsoft's approach to first-party software, check out IGN's full interview with him on Podcast Unlocked.

Chris Pereira is a freelance writer who spends his spare time agonizing over the final seasons of The X-Files. Check out what he's saying on Twitter and follow him on IGN.


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Dead Rising 3: Capcom expects to sell 1.2 million

Capcom has revealed sales figures and projections for some of its major franchises.

Following yesterday's news Resident Evil 5 is now top-selling game of the company, has been more recently released released additional information about titles.

In the six months from April of 2013, it seems that Lost Planet 3 surpassed worldwide by the Dogma of the dragon: come dark. While the latter managed to sell 650,000 units around the world, it is the last entry in the franchise's Lost Planet to sell only 300,000.

Looking to the future, Capcom projected sales of 1.2 million for its Xbox exclusive, due to the world when the console is launched on November 22.

It is a very optimistic figure since it comes at the start of the cycle's console where the installed base is limited, and the company has opted to throw in a single platform. Seeing how EA predicted that around 5 million Xbox would be sent at the end of March 2014, a fairly high percentage of console owners would have to pick up the title if Capcom is to give to its objectives.

Luke Karmali is the IGN UK Junior Editor. You can also enjoy mediocrity to follow it on IGN and on Twitter.


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19 Treasures Plundered from Assassin's Creed IV: Black Flag

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Creed IV Assassins: bandera negra solo ha navegado en los estantes de las tiendas, y los fans dedicados ya han estado matando los desventurados ciudadanos del Caribe desde hace unos dias. A medida que continue a capitan Edward Kenway acumular el computo virtual, usted puede encontrar el fandom de la serie ha sido aventada en llamas mas que nunca – es un juego fantastico, despues de todo – y Ubisoft hechos a una gran variedad de productos oficiales de usar, exhibir o leer con orgullo en esos momentos cuando eres capaz de sacar a si mismo lejos del controlador.

Hemos recopilado una lista de 19 diversos articulos para su consideracion. Echa un vistazo a cada uno y ver si alguno captar su atencion lo suficiente para que pases tus costado doblones.

Nota:Los precios y promociones compilados por debajo son exactas en el momento que publicamos esta historia, pero todos estan sujetos a cambio.

La pieza mas emblematica de mercancia Assassins Creed por varios anos consecutivos, ha sido con capucha "pico" de Ubisoft – su saliente puntiagudo refleja la mirada de la campana de firma de cada heroe en cada entrega del juego. Ese articulo todavia esta disponible ahora, y Ubi amplio su linea de sudadera con capucha para incluir varias otras opciones – incluido una elegante azul marino de manga larga con capucha T adornado con los graficos de las hojas ocultas apropiadamente colocadas sobre sus antebrazos. (Tambien es el mas asequible del conjunto).

AssassinsCreedHoodies

Si las camisas son un poco demasiado caros (o tienes suerte de vivir en un ambiente calido ano Caribe-como), seleccion de Ubisoft de camisetas podria ser una alternativa para ti. Muchos de los mismos disenos en las camisas se replican aqui en forma de manga corta, junto con un diseno exclusivo de solo-en-un-T – una recreacion del mundo real de la camiseta de beisbol Abstergo entretenimiento en el juego mismo.

AssassinsCreedShirts

Si opta por una camiseta o una sudadera con capucha, usted podria tomar el siguiente paso en la construccion de equipo un Assassins Creed por la vinculacion de su torso seleccionado cubriendo con un extra, accesorios elemento. Ubi tiene cubierto con cinturon y opciones de pulsera, junto con el mas asequible del articulo en nuestra lista de hoy – el pin de la bandera negra de cinco dolares.

AssassinsCreedAccessories

Anadir mas profundidad a su comprension del entorno de bandera negra al recoger una copia del "Flagelo Historia – piratas del Caribe," que ofrece mas de 100 paginas de penetracion en la historia del mundo real y figuras historicas reales que inspiro el juego. Enciclopedia oficial de Assassins Creed se ha hecho disponible antes, pero su edicion recien publicado version 3.0 actualiza sus contenidos para incluir informacion sobre la bandera negra. Y luego, si desea escribir su propia historia, Ubisoft tiene una bandera negra-tematica revista en blanco a la venta tambien. ?Por que querrias eso? Bueno, hay una pelicula de fan de YouTube para el.

AssassinsCreedBooks

Finalmente, cuando llega a ella, puede haber una mejor manera de celebrar la experiencia de Creed IV Assassins: bandera negra que por tener, literalmente, la bandera negra si mismo. Esto podria verse grande en las paredes de su sala de juegos, y unirse a sus otros "coleccionables que son el nombre del juego vienen" como esa ceramica Ocarina of Time que usted compro a Songbird Ocarinas hace anos.

TheFlag

Ubisoft tiene incluso mas opciones disponibles que esos sobre anterior en la tienda taller Ubi, asi que salta para hacer la navegacion mas alla si ninguno de los articulos sobre sus necesidades.

Lucas M. Thomas ha escrito por IGN desde consola activa de Nintendo todavia era la GameCube. Lo puedes seguir en Twitter, @lucasmthomas.


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Ubisoft kills online step system of immediate effect

Ubisoft has decreased its system online pass, effective immediately. The Uplay Passport code necessary to unlock the features in the recent Assassin's Creed IV line: black flag is now provided free of charge, and Uplay passports will no longer be a part of any future Ubisoft games.

Like similar systems Online Pass, Uplay Passport program requires players activate a unique code which is only available with new copies of the game. Buyers of second hand, or those who had borrowed the game, would be required to buy their own Uplay Passport for an additional fee.

Regeneration of the player, however, has been Ubisoft now reject the plan.

"Fans of Assassin's Creed, you hear loud and clear," writes communications manager Gary Steinman Ubisoft Blog.

"In the black flag IV Assassin's Creed, Edward fleet is an innovative feature online that allows a player to interact with several players on consoles or through the accompaniment to the game application. Each new copy of the black flag Assassins Creed IV includes the Uplay Passport code necessary to unlock this function online.

"However, we listen to our community and understand that there are concerns about the ability of some players to access this feature, so we have decided to remove the cost of the Passport Uplay by black flag. This ensures that everyone will be able to use the application partner, Edward bonus available online, fleet without additional cost and multiplayer content.

"What's more, Uplay Passport will not be part of any future Ubisoft game."

According to Ubisoft, the company "has recognized that the Passport is not the best approach to ensure that all our customers have the best possible experience with all facets of our games".

Players currently without passports Uplay for black flag will be able to download one free Xbox Live or PlayStation Network. Players who have already bought a Uplay Passport for black flag advise is to contact your local Ubisoft support.

EA killed their own passes Online at the beginning of this year. Sony made it clear yesterday that Sony PS4 titles would not require a pass Online and that "most third parties have eliminated the use of systems Online Pass, so it is unlikely to appear in PS4."

Luke is publisher of IGN AU games. You can find it at IGN here or on Twitter @MrLukeReilly, or chat with him and the rest of the Australian team joining IGN Australia community of Facebook.


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Steam passes 65 million accounts & recent destination details

Happy Halloween, everyone! Be sure to watch today's program for Creed 4 our Assassins: black flag asks sweepstakes for a chance to win a copy of the game. Helpful hint: previous episodes of this week also to increase your chances of responding.

This is the news we cover:

More answers about the PS4 get revealed in latest Q & A. find out Sony what you can not do so with the next generation console.

See our wiki with an up-to-date list of the titles of release PS4.

Red Barrel gives lurid details about his latest DLC.

Bungie talks about space travel and if the game will never make their way to PC.

Details of his most recent successes of steam and announces a special Halloween sale.

Naomi Kyle is host of news and personality in the Chamber of the IGN. You can find it every day in The Daily Fix, kicking back. You can follow you on Twitter @NaomiKyle.


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Which Assassin's Creed Game is the Best?

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AppId is over the quota
Assassin's Creed IV is here! It reinvigorates the series with a greater sense of freedom and adventure than ever. But how does it stack up to the rest of the Assassin's Creed games? Our biggest Assassin's Creed fans put their heads together to figure that out. Below we have ranked the six core Assassin's Creed games based on their overall quality and current stature.

Special note: There are a lot of very cool Assassin's Creed spin-offs and handheld releases, but we decided to just focus on the core console & PC Assassin's Creed experiences. Bloodlines on the PSP and Liberation on the PS Vita were strong candidates for inclusion since they look and feel like Assassin's Creed, but they also look and feel like side stories. After much deliberation we decided to not include them, as it simply isn't a fair comparison to stack them up against the core console titles that had much bigger budgets and appeared on more powerful hardware.

06_ACR

Relevations represents the low point of Ubisoft’s “kitchen sink” Assassin’s Creed mentality. It’s not enough to recruit and develop the skills of fellow Assassins - Revelations has to use them in an ill-conceived tower defense minigame. It’s not enough to be able to craft bombs - Revelations has to have multiple types of craftable bombs, and the ability to loot bomb-crafting materials from virtually everywhere. It’s commendable that the story brings the tales of Ezio and Altair around full-circle, but the city of Constantinople is arguably the weakest and least distinct setting in an Assassin’s Creed game.

05_AC

The original Assassin’s Creed suffers from the opposite problem as its numerous sequels. While those games are packed with systems and sideshows to the point of distraction, AC1 instead feels a little repetitive and limited in scope. Its now-famous fluid movement system and impressive verticality make controlling Altair a lot of fun, though. And the game’s 12th century Middle Eastern setting certainly feels unique, even compared to the historical settings future games would tackle. But the game never quite overcomes its repetitive nature.

04_AC3 (1)

Setting an Assassin’s Creed game during the American revolution sounds like a no-brainer, right? Unfortunately AC III suffers from a major case of sequelitis. The overwrought story and opening tutorials take nearly 10 hours to truly turn players loose on the world. And once the sandbox does open up, mission scripting problems and other technical glitches hamper the fun. Multiplayer is further refined, the American setting is thrilling, and the core leaping, stalking, and killing are still plenty satisfying, though.

03_ACB

Assassin’s Creed: Brotherhood lets players explore Rome and its surrounding countryside in all its glory. Palling around with Leonardo Da Vinci, climbing the Coliseum and other incredible Roman sights, all while building up your own personal Assassin army - what’s not to like? Brotherhood is the genesis of the complaint that AC games simply cram in too many distractions, but we think the balance here is just right. Brotherhood also scores points for introducing the series’ surprisingly strong and innovative multiplayer.

02_AC4

Assassin’s Creed IV’s more lighthearted pirate setting is a fantastic fit for the series’ trademark open-ended, fluid exploration and combat. It’s an enthralling game for adventurers. Just strike out on the open seas and go… anywhere. The game also benefits from a much more playful story that doesn’t get bogged down in politics and melodrama.

01_AC2

Assassin’s Creed II improves on virtually every element of the so-so original. Three huge, distinct Renaissance Italy cities make exploration a joy instead of a chore. And a much-improved storyline keeps you intrigued and invested in Ezio’s struggles. Hidden tombs and a new money system give AC II plenty of extra content without feeling bogged down.

So there you have it - the six core Assassin's Creed titles ranked from worst to best. Did we nail it? Are your personal rankings different? Fill out this quick poll and let us know in the comments!

Our process: These rankings were determined by a small group of IGN editors with the most Assassin's Creed experience: Justin Davis, Keza MacDonald, Marty Sliva, Andrew Goldfarb, Greg Miller, and Daemon Hatfield. In the event of an irreconcilable difference (some IGN editors really enjoy Revelations for example), consensus within the group determined the final rankings. IGN's review scores were used as a starting off point, but opinions on games can shift over time, and we allowed each game to slide up or down these rankings regardless of its original score. 

Justin Davis is the second or third best-looking Editor at IGN. You can follow him on Twitter at @ErrorJustin and on IGN.


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Rare Hasn't Been Designated a Kinect-Only Developer

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AppId is over the quota

It seems as if anytime Rare's name has been mentioned in an official capacity over the past five years, it's been connected to the development of a Kinect game. The various iterations of Kinect Sports have represented the bulk of its output over the past half decade, and when the developer talks about revisiting some of its classic franchises -- among them Perfect Dark, Conker's Bad Fur Day, and Banjo-Kazooie -- it talks about using Kinect to do so. Despite this, Microsoft has not pigeonholed Rare into the role of exclusively developing games for Kinect, and a more traditional game could be in its future.

In the latest episode of Podcast Unlocked, Microsoft Game Studios boss Phil Spencer was asked if a controller-based game could be in Rare's future. He answered directly: "Absolutely, I think they do." As for the notion that he or someone at Microsoft has forced Rare to focus only on Kinect, he dismissed the idea.

I haven't said Rare has to be a Kinect studio. I've never said that to them.

"In terms of force, I know people probably don't believe it when I say this: I don't force Rare to do anything. Like, forcing a studio to do something is a very short-term ambition as the head of studios because, in the end, people will vote with their feet, and they'll just go work somewhere else. And Rare has enjoyed the creative, and, frankly, the hit success of [the] Kinect Sports series; it's been an incredibly successful series for them, and it's been great for the studio.

"Craig Duncan is head of the studio now; he and I talked probably just a month ago about some ideas," he continued. "I'm not going to say that the... success of, at least, from a PR standpoint, of the Killer Instinct announce hasn't had a little bit of a positive impact there on, 'Hey, what are things that we can do?' ...When the Rare teams look at that -- 'Hey, what do you know? Something like Killer Instinct can gain such a huge response...' And I know it hasn't shipped yet -- we'll see how it actually does in the market -- but I think it gets some people thinking."

"I haven't said Rare has to be a Kinect studio. I've never said that to them," Spencer claimed. He later expanded on this, adding, "I haven't said they have to continue to work on Kinect Sports Rivals, or Kinect Sports is the only thing that they do."

Although he didn't provide any indication that they are the aforementioned revivals of its old franchises, Spencer did say Rare has been kicking around ideas for something outside of the Kinect Sports series. "Last time I talked to Craig, they had some ideas about things they might do that were not in the Kinect Sports series, and I'd be completely supportive of that, absolutely," he said.

Kinect Sports Rivals was originally scheduled to be an Xbox One launch title before it was delayed until next year. Microsoft announced this week that it will, however, have a free trial of one of the game's sports for Xbox One early adopters to play at launch on November 22.

Chris Pereira is a freelance writer who spends his spare time agonizing over the final seasons of The X-Files. Check out what he's saying on Twitter and follow him on IGN.


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