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суббота, 11 января 2014 г.

Steam Game Controller Review

Key features: 16 analog pad buttons mapple, circular, tactile feedback; USB powered;

Producer: valve

The steam control is designed to work with the valve before being released OS steam and a whole lot of steam machines that will launch alongside and this year. Has already made its way to beta testers with the first games console, PC and now we had a game. Bottom line: it is shaped like an Xbox or PlayStation controllers, but that is where the similarities end.

See also: 2014 CES Daily News and updates


What is immediately apparent about the steam control is just as light is the plastic body. If this is how the final version will feel in the hand we're not entirely sure. The valve must still include the touchscreen which promised when announcing the controller, but in its current guise, there is very little weight to it than an Xbox controller and PS4. The curved design looks like Microsoft Xbox controller, although the handles seem to sit more comfortably in the Palm.

Once it's in your hands and you take a look down at this, is when you realize just how many buttons we are getting used to. There are 16 in total with three sets of triggers, the two in the usual place and the other hidden beneath the controllers that are assigned to jump back to the OS menu steam homescreen.

Before there's even more with the traditional A, B, X, Y buttons at the four corners of the trackpad with three additional buttons below. The circular trackpad two aim to replicate the movement of the mouse to offer greater precision of analog stick. Circular pads are clickable and also provide haptic feedback to add an addictive game.

All buttons and pad can be customized to fit with all the functions of the keyboard and mouse and profiles can be saved in a profile Steam, then you can use them when you are on another steam engine or a ' normal ' PC.


Play Starbound and Metro: last light we want definitely always time to get to grips with. We spent a lot of time trying to figure out which buttons what he did and had to study the help section to help accelerate the learning process.

The circular analog pads are very sensitive, so try to wander freely through environments initially can be a frustrating experience. The haptic feedback on pad feels stranger, more addictive and we're not sure if more radical X, A, B, Y placement of buttons really works. But how do triggers have a satisfying feeling in your fingers and it's something that definitely impresses.

steam controller

If you're a console or a PC gamer, the steam control is going to feel very strange to use. Button overload clearly has its advantages for games where on diving in inventories, but for other games, might feel like overkill. This is still a work in progress but the touchscreen aside, most things seem to be okay. It remains to be seen if fans really steam will lead to it and be willing to give up your keyboard and mouse to a controller that is by no means perfect.

Next, read the first Briton confirmed computer scanning machine steam


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